You were with us when we started the studio, you were there when we were deep in early development. Now, join us for our big push to BETA! For the third year in a row, Boss Key Productions is back in Boston to share more behind-the-scenes insights on how game development really works. In this special panel, the team shares how the studio applied community feedback from our Alpha into LawBreakers' development, and how listening to players can help positively shape a game. From balance changes to entirely new mechanics, map designs and much more—this panel will help newcomers and existing fans alike understand how development works. Plus, SWAG!
Cliff Bleszinski, Arjan Brussee, Dan Nanni and Rohan Rivas