Community Impact: How Players Shape Games

Great game studios know that you, the player, are an integral part of their team. This panel of experienced Community Managers, Designers, and Product Managers will share insight into how player feedback is gathered, digested, and eventually integrated into some of your favorite games – both for in-development and live games. They’ll also share specific examples of the best player ideas they’ve seen, but also explain why some feedback and ideas are sometimes more difficult to be adopted.


Garrett Fuller [Industry Relations,], Brad McQuaid [Chief Creative Officer, Visionary Realms], Erin Prince [Studio Director, RPGs, Disruptor Beam], Amanda Grow [Senior Product Manager, Standing Stone Games], Scott Hartsman [CEO, Trion Worlds], Linda Carlson [Director of Community Relations, Trion Worlds]