Contained Chaos: Managing Communities for LIVE games

The advent of "live games" has introduced a new level of commitment from both the teams who make the games and the players who play them. Managing communities in this dynamic environment presents unique challenges, so we’ve invited some of the top experts in the field to share how we ensure our communities are heard and deal with communicating on the realities of always-in-progress development.


Eric Pope [Community Developer, For Honor], Gabe Graziani [Community Developer, Ubisoft], Stephanie Bayer [Community Manager, Blizzard], Rebecca Ford [Live Operations & Community, Digital Extremes], Justin Kruger [Community Developer, Rainbow Six: Siege]