The road to releasing a game is paved with good intentions. But are those intentions attached to the end product? How much does the intent of video game authors matter once their project is released, and experienced by the public? Do developers bear the responsibility of unforeseen consequences caused by their games? Join our panel as they discuss these questions from their respective viewpoints as critics and creators.
Alex Zandra Van Chestein [Game Designer, Independent], Katherine Cross [Sociologist and Gaming Critic, Gamasutra], Tanya X. Short [Creative Director, Kitfox Games], Austin Walker [Editor in Chief, Waypoint]