Equality Done Better: Using Data for an Inclusive Future

While games are becoming increasingly more inclusive towards underrepresented groups, so much of the discussion is about what is being done poorly, or simply not enough. Wouldn’t it be refreshing to turn the discourse around and use it to find helpful strategies for making things better? This panel explores how games are being researched today as vehicles for social change, and more importantly, exactly what is being done WELL so that we can use that data to continue making positive progress.


Caitlin Dungan [PhD Candidate, Digital Rhetoric, George Mason University], Megan Hacker [Software engineer, Self]