On the cusp of the BioShock Infinite release, Irrational Games teams up with IGN to discuss how they were able to bring the complex AI character Elizabeth to life.
Casey Lynch will sit down with Irrational’s Ken Levine (creative director), Drew Holmes (writer), John Abercrombie (lead programmer), Amanda Jeffrey (designer), and Heather Gordon (motion capture actress) to discuss Irrational’s past AI characters and how the team used what they learned from System Shock 2 and the original BioShock to create Elizabeth. Panel attendees can expect unique insights into Irrational’s creative process and discover how Irrational Games is able to create a truly life-like AI.
If there’s a question you want answered, head over to IGN.com or Irrational Games’ Facebook page and submit your question for the team.
Casey Lynch [Head of Brand and Community, IGN], Ken Levine [Creative Director, Irrational Games], Drew Holmes [Writer, Irrational Games], John Abercrombie [Lead Programmer, Irrational Games], Amanda Jeffrey [Level Designer, Irrational Games] and Heather Gordon [Motion Capture Actress]