It Feels So Good: The Ergonomics of Virtual Reality Games
Gaze activated UI for VR titles presents new kinds of ergonomic challenges. Does it hurt your neck to look that high? How can we minimize muscle fatigue? At Harmonix, we've discovered interesting solutions to these problems through the development of the GearVR karaoke game, SingSpace. This panel will address these issues from perspectives of User Experience, Art, and Programming. We'll provide a look behind the curtain at how artists and engineers work together and solve new problems.
Jeff Hesser [Artist, Harmonix], Kevin Cavanaugh [Software Engineer, Harmonix]