Live action games are spaces that invite players to immerse themselves in shared narratives and competitions. They challenge players to behave differently. And they require designers to build adaptive systems that thrive on chaos. No mechanism survives contact with the player. So how do designers balance rules that are meant to be broken? And how do facilitators know when to guide players down prepared narrative paths and when to relinquish control? Our panel will discuss these topics and more.
Scott Silsbe [Chief Gaming Officer, Liveware Lab], Noam Strassfeld [President, New York MegaGame Society], Stefan Salva Cruz [Co-Founder & Live Games Designer, Ironmark Games]