Pay to Loot: When Monetization Goes Wrong

We’ve all heard the tales. Games are becoming increasingly expensive to produce, yet remaining the same price. As developers find new ways to get a dollar out of their customers - season passes, DLC, loot boxes, etc. - the controversies continue to stack up. With many examples of monetization gone wrong over the last couple console generations, how can developers fix these models going forward? Join Danny, Brian, and Jason as they point the industry down the right, consumer-friendly path.


Danny Silvers [CEO, Lantana Games], Brian Shurtleff [Game Designer, 1st Playable], Jason Skelly Belec [Owner, Nerfensive]