Plot vs. Reality: Mental Health Representation in Games
We all want a good game story. Stories shape how we view our world and others in it. But how do we balance reality and story excitement, especially when it comes to something as important as mental health, especially given roughly 1-in-4 people receive a mental health diagnosis in their lifetime? Can we make a good mental health game without taking any artistic license? Join Take This for our panel of game developers and mental health experts as we tackle this complex topic.
Raffael Boccamazzo, PsyD [Clinical Director, Take This], Kelli Dunlap, PsyD [Psychologist/Game Designer], Leo Zullo [Managing Director, Wired Productions], Zoë Quinn [Narrative Designer, Heart Machine], Al Hibard [Product Manager, Wired Productions]