Random mechanics are an important tool in the game designer's tool box. However, deciding when to implement a random mechanic is no easy task. On one hand, a well designed random mechanic may not feel random at all to players in the middle of a play, while an overt random mechanic that does not connect with players may feel uninspired, like a design short cut. Randomness in tabletop should not be taken lightly, as it may be the nail in your game's coffin, or the glue that holds it together.
Zach Given [Game Designer, Lay Waste Games], Tommy Maranges [Game Designer, Secret Hitler], Luke Crane [Founder and Head of Games, Burning Wheel and Kickstarter], Anya Combs [Games Outreach Lead, Kickstarter]