Are you thinking about making a game that uses weird and unique materials but there is a voice in your head telling you to do something easier and simpler? Or even real people saying its way too complex or impractical? Stick with paper and plastic? Come hear from industry professionals who followed different paths and how those choices affected their games and sanity.
Maya Coleman [Community Manager, Secret Hitler], Luke Crane [Founder and Head of Games, Burning Wheel and Kickstarter], Jonathan Ritter-Roderick [CoFounder and Director of Operations, Lay Waste Games], Chris Cantrell [Riot Games, Product Manager], Trin Garritano [Businesswoman, Cards Against Humanity]