It's come to be accepted fact that today's youth are motivated in one way or another to play video games. One of the ways that games motivate people to keep playing is by providing rewards to the player for achieving specific goals or providing them with in-game currency to spend on upgrades. How can we adapt the modern classroom to include in-game currency? Can we provide enough of a reward to make mundane activities like typing practice interesting? Could this even ultimately replace grading?
Zach Denoncour [Technology Integrator, Russell Elementary School], Kari Ziekle [Elementary Teacher, Sandford School Dept.], Andrew Tyler [Technology Integrator, Andover School District]