Dark Side of Gamification
Gamification is supposed to be fun. That’s why businesses, organizations and individuals use it on a daily basis. Why else would someone play games? But what are the ethics of gamification? What stops someone from doing something nefarious? Is there a limit to gamification? Should it be up to academics, the government, or individuals to police how gamification is used? Can you imagine a world dominated by the Black Mirror episode Nosedive? Join four gamers, designers, educators, and academics as they discuss a world where everyone you interact with is rated on a five star scale.
@davengdesign [Clinical Professor, Educational Technologist, Game Designer, New York University], @elearngeekette [Instructional Designer, Brown University], Jim Egan [Professor of English, Brown University], @engda59 [Game Designer, Eng.Team]