Expansions: To Be or Not To Be
Expansions can bring whole new elements to games we love that add depth, complexity, and breath new life into a base game made stale from time. But when is the right time to introduce an expansion? Would your new idea work better for a new game? Where do you draw the line between how much content should come in a base game and what content should be saved for later? Join this panel of industry professionals as they explore various points of view on this important step in the design process.
Zach Given [CoFounder / Game Designer, Lay Waste Games], Matt Fantastic [CoFounder / Game Designer, Killjoy], Nicole Kline [CoFounder / Game Designer, Cardboard Fortress Games], Anya Combs [Senior Outreach, Games, Kickstarter]