Exploring NPC Friendships/Relationships in Games

How can it feel like you form a real connection with a fictional character, or that they form real connections with each other? Some of the ways to create "relationship-material" characters might be unexpected, but these narrative designers and writers from ‘Shadow of the Tomb Raider’, ‘Assassin’s Creed’, ‘The Walking Dead’ series, ‘Boyfriend Dungeon’, and ‘Divinity: Original Sin 2’ will share their techniques. Creating relationships will never be simple, but maybe with these tips, it’ll be a little easier.

Panelists

Tanya X. Short [Creative Director, Kitfox Games], Jill Murray [Narrative Director, Discoglobe Interactive], Emily Grace Buck [Creative Director, Buckshot Interactive], Kieron Kelly [Product Manager, Larian Studios]