Fun Is a Four Letter Word
What is fun? Are games fun? Can you design a game to be fun? Tommy Maranges thinks so, and he is wrong. Using examples from games like Into the Breach, XCOM, Anthem and Dungeons & Dragons, Luke Crane will demonstrate that designing for fun is the worst way to design a game.
Tommy Maranges [Secret Hitler, Inhuman Condition], Luke Crane [Burning Wheel, Mouse Guard]