Ages 13+

Games for Good: How Games Make us Better

Over the last decade, using games as a form of therapeutic intervention has been growing in popularity. This panel will explore the ways in which (digital and non-digital) games are being used as tools for education, skill building, negative symptom reduction, and other facets of personal growth and psychological and emotional development.


@DrKowert [Chief Scientific Officer, Kitsune Analytics], @SparksforSharks [Co-founder, Games to Grow], @DrRKelly [Co-founder, G33KS Like Us], @TheeDoctorB [Clinical Director, Take This], @StackUpDotOrg ‏ [Director of Suicide Prevention, Stack UP], @VideoGameDoc [Founder, TELOS Project]