How Publishers Find, Mentor and Promote Indie Games

An uncountable number of games are released every year across a bevy of platforms. That doesn’t include early access titles and games-as-a-service which have disrupted the traditional release cycle. In this era of game development, there has never been more opportunity for developers and publishers nor has there been as much competition. What do indie developers need to do to stand out? What do publishers look for in these games? Once they find each other how do publishers help the developers? Find out the answers to these questions and more from representatives of Skybound Games, Beamdog and others.


Ian Howe [CEO, Skybound Games], Trent Oster [CEO, Beamdog], Richard Browne [Head of External Projects, Digital Extremes], Christopher Dring [Publisher,]