Narrative Innovation - 2010s Retrospective
From Mass Effect 2 to Disco Elysium, the last ten years have seen storytelling in video games take an enormous leap forward. Our panel of creators and commentators will each highlight a unique narrative innovation from the last decade and speculate about how it will influence the industry in the future. Join us as we talk about companions, ambient world-building, and how best to implement an internal monologue.
Leah Miller [Writer and Game Designer, Independent], Emperatriz Ung [Narrative Designer, Gameloft], Carmen Askerneese [Lead Designer, EA], Doc Burford [Lead Designer, Independent], Xalavier Nelson Jr [Director, Strange Scaffold]