"Press X to Scream": Horror Storytelling in Video Games

What’s scary? From the haunting decisions of Until Dawn, to the shifting nightmare dungeons of Silent Hill, to the Lovecraftian madness of Bloodborne and Eternal Darkness, there seems no end to the ways a game can try to scare you. In this panel, the game analysts of With a Terrible Fate will consider what works and what doesn’t in horror games. What can games learn from the neuroscience of fear, the mythology of terror, and philosophical skepticism about reality? Show up and find out!

Panelists

Aaron Suduiko [Founder; Chief Video Game Analyst, With a Terrible Fate], Matt McGiil [Video Game Analyst, With a Terrible Fate], Laila Carter [Video Game Analyst, With a Terrible Fate], Dan Hughes [Video Game Analyst, With a Terrible Fate]