Starting—and Finishing—Your First Game

The two hardest parts of game design are figuring out what your game actually is and getting the polished version of that idea across the finish line. In this panel we’ll help you over those two hurdles. You’ll learn proven techniques from improv theater to generate and refine ideas crazy fast. Then we’ll talk essential strategies for evaluating your game’s size and progress, so that your dream project can actually makes the transition from your imagination to other players’ collections.


Zachary Barash [Sr. Game Designer, Kingdom Death: Monster], Tom Sarachan [Designer, Law of Game Design Studio]