The Infinite Storytelling Engine of Professional Wrestling
Professional wrestling is well known for its amount of complex storytelling done in a surprisingly short amount of time. We want to help you include similar storytelling strategies to keep stories going in a fun and engaging manner. This talk will include strategies such as when to avoid and when to lean on tropes, characterizations of heroes and villains, and emergent narratives between the player and the play space using examples and framework from professional wrestling.
Rachel Leiker [Lead UI/UX Designer, Hardsuit Labs], Andrew Witts [Lead Multiplayer Designer, 343 Industries], Anthony DiMento [Senior Systems Designer, Sony Santa Monica], Vivian Wong [Technically a Designer, .@w@.], Samantha Wallschlaeger [Lead Narrative Designer, Monalith], Rob Giusti [Senior Software Designer, Niantic]