The Return of Couch Play

Steam, PS+, and Xbox Live make it easier than ever to get matched online — yet gamers are increasingly rediscovering the appeal of local, offline play. What are the unique challenges and opportunities of taking a game offline? How do you design a game for competitive or cooperative gameplay on the same screen? We’ll look at how to innovate this ancient tradition and design a game that makes the most of couch play.


Ken Gagne [Digital Content Developer, Gamebits], Tanya X. Short [Creative Director, Kitfox Games], Christoffer Holmgård [Director, Die Gute Fabrik], Danny Silvers [CEO, Lantana Games], Zachary Johnson [Code / Design, Space Mace], Tommy Sunders [Art / Design, Space Mace]