We Made a Game for the Office; No One Told Us "No" Enough.

This is the story of a Joke. The Joke who became an Idea.  The Idea who became a Game. The Game who defied a Paper Cup? Striking story! But now, the people want to know how the story ends.  Only a PAX Panel will do.  And what could be more glorious than to challenge the Paper Cup itself in the PAX Panel?

So here we are.  Come listen about the issues we faced trying to get people to reduce their paper waste.  We’ll talk about the challenges of developing a game as a side gig with the unique perspective of having no budget, no resources, no time, no support, no experience, and no donuts.


John Cardarella [Technology Associate, VMLY&R], Elizabeth Wait [Technology Associate, VMLY&R]